Video Conferences

Video Conferences

Videoconferences are groupware technologies that permit people in two or more locations to interact simultaneously by merging video, voice call, file sharing, moment messaging, and internet co-browsing across both Windows & Mac operating systems. Thanks to advancements high speed web connectivity, videoconferences are now more widely obtainable at a lower cost. New, cheaper technologies such as the webcam, software compression and affordable broadband connections allow already personal users – not just business users – to enjoy video conferencing.

More importantly, video conferences have become extremely helpful in the field of medicine. It is now being applied to telemedicine – it is used to help diagnose patients remotely, conduct far away consultation, and transmit medical images and other pressing data all in real time.

Peripheral applications such as microscopes with built-in digital cameras, ultrasound tools, “videoendoscopes,” and many other related technologies can be connected to videoconferencing technology to transmit patient data. Stay-at-home patients can easily access nurses and physicians especially during medical emergency. Videoconferences also allow medical professionals to discuss situations and consult each other across large distances. Best of all, videoconferences allow patients in far away rural areas to get modern diagnosis without leaving their localities.

Videoconferences are now also widely obtainable in schools and other educational institutions. Students, teachers and lecturers from the world over can keep up classes together and already transmit these classes to secluded locations. Videoconferences have also lowered the costs of education, because students gain access to classes that their schools cannot provide to offer within their own vicinity for a lower cost.

Foreign language classes, for example, can be conducted from a far away university and transmitted to a recipient school. In some situations, videoconferences can replace field trips – economically disadvantaged students who cannot go personally to zoos, museums or to trips to other countries can immerse themselves in the same experience by the technology.

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